Drag back, let go
Drag to aim and release to fire. The ring turns green when your shot will land — lead the drum as it spins and swings.
Aim. Shoot.A cannon on every level. Knock the armor off the shapes on a drum that swings on its strings, then paint every shape before your ink runs out.
One finger does everything: a drag to shoot, a tap to paint. The drum never holds still, so timing is the whole game.
Drag to aim and release to fire. The ring turns green when your shot will land — lead the drum as it spins and swings.
Every hit knocks a plate off and swings the drum on its strings. Clear the armor to uncover the shapes underneath.
Each shape presses down like a piano key and plays a note of the level's tune. Fill the sheet and the artwork is yours to keep.
The cannon is yours on every level. The others turn up on special levels, each with its own way of ruining an armor plate's day.
One ball, one plate. Lead the drum, wait for the green ring, let go.
A stream of bullets that sways with the drum. Keep it on a plate long enough and the plate goes.
One rocket. Hit, and every plate comes off at once. Miss, and your work goes up with it.

Drums hang on strings: they swing when you hit them, twist when you strike off-centre, and turn back into place. Standing objects rock and can topple. Shoot a string by mistake and your work falls — a careful hand keeps it all in play.
Bosses stack two drums on one rig, and every shot you land on one of them moves the other.
Some levels come with a problem on top of the armor. Most of the animals are off limits — shoot one and the level is lost — so look before you fire.
Shoot it off before it blows, or the whole sheet goes with it.
A string is burning. The extinguisher is under one of the plates — find it before the string gives.
It clings to the drum and slips as the drum spins. Tap it and ease it down — shoot it and the level is gone.
They land on the strings and peck through them. Shoot the birds, not the strings — a dizzy bird flies away.
It runs off with your paint. Tap it before it gets away.
After every boss comes a timed target gallery: plates, balloons, crates, cans, skeet and a bandit, with unlimited ammo and nothing to lose. Coins, hearts and power-ups are yours to keep, and bigger rounds wait at the end of every chapter.


New tricks keep arriving through the first hundred levels, and the challenge keeps growing all the way to level 2,000. Finish faster for a bigger score, and keep every finished artwork.









Level 323, a bonus round, the clumsy cat and a bomb — twenty-four seconds straight from the game.
No — it's a free update to Chromaroll on the App Store and Google Play. Existing players keep their progress, coins and purchases; the cannon, the physics, the guns, the animals and the bonus rounds arrive with the update.
Yes. Chromaroll is free to play with no banner ads. There are optional in-app purchases and optional rewarded ads. Short interstitial ads start at level 10, and a one-time No Ads purchase removes them.
iPhone and iPad on iOS 15 or later, and Android phones and tablets on Android 8.0 or later. The game speaks English, French, German, Spanish, Italian, Japanese, Brazilian Portuguese, Russian and Turkish.
A cannon on every level; real physics — drums swing and twist on their strings, standing objects rock and topple; a machine gun, shotgun, bazooka and more; bombs, wind and fire; seven animals; bonus shooting rounds after every boss; shapes that press like piano keys and play each level's tune; a score and a clock; five reworked power-ups and 2,000 redesigned levels.